Without teammates challenging the opposition you get an increased number of Titans roaming the map making it difficult to effectively take them down and lockdown an area (game-type does not matter), making the game a lot more one-sided and harder to win in the process. Why does the difficulty increase? You will not be safe as a pilot because a single shot will kill you, you will not be safe as a Titan because the damage will rack up quickly, forcing you to eject, you still have a fighting chance but it is exponentially harder to get things accomplished..
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The main problem is that I feel like too many people are running around playing this game like Call of Duty, Battlefield, or even Halo with the addition of Double Jump, Wall-Running, and Giant Mechanized Robots. That type of thinking is wrong and is liable to get you killed, repeatedly. Everyone has to realize that while Titanfall incorporates lots of traditional FPS (First Person Shooter) elements, it is NOT a traditional FPS. The inclusion of all the above elements, not to mention Tactical Ability, Burn Cards, and Map Layout makes it where a unique approach is required. Hopefully by the time this article is over people begin to see the outlook they should have when playing Titanfall in order to perform better during games.
IMPORTANT – Something that should be common sense but is not seen most of the time is shooting and killing pilots that are rodeo’d onto friendly Titans. If you see a red blip (circle) on your radar on the back of a blue arrow directly on top of it, you know that a friendly Titan is being rodeo’d. If you are inside of a Titan, dash over and punch the Pilot, if you are on foot, just shoot them. By you being negligent you are forcing someone to jump outside of their Titan to deal with the problem and possibly get killed because of it or for them to stay inside and eject once their Titan is doomed and now you have lost a Titan that helps give your team map superiority. PAY ATTENTION!
You will find that persistant camping in Titanfall is liable to get you killed very easily. Pilots (Players) who are running around are always looking for something to shoot, and spotting another player is very easy due to their name popping up over their head, as well as pilots looking different from grunts. Also, because this game has so many mobility options you will get killed very easily for staying in one spot too long, not to mention if you kill a player they will respawn and be at your location in less than 10 seconds, making it dangerous to stay positioned after a kill. ALSO, unlike other games where people are forced to enter certain rooms in only a few ways, someone may come in through the door, hole in the cieling, and even windows. Those who are used to sitting in one spot and sniping or moving around the map cautiously will find themselves dead more often than not.
In order to effectively use the DMR and Sniper weapons in Titanfall, you are going to have to have quick reflexes in finding an opponent to kill. Staying in one spot for an extended period of time is very dangerous as people are always moving about the map. You will need to shoot off a few shots and then move to a different position, as even if you are using a silencer someone could be looking in the direction of the flying bullets. I really only advise the DMR and Sniper weapons to those who have high manuverability as well as excellent aim, otherwise it can be a pain in the neck to land consistent kills due to the fact you are hard pressed to find anyone staying in one spot for too long (Not to mention this game moves faster than a lot of others).
I find many people do not meet the criteria to use these weapons while at the same time not being a hindrance to the team (By camping out and not mixing it up to allow more Titans to roam the map freely).
Killing Grunts and Spectres are vital in reducing build time on your Titan across all modes, as well as getting your Core ability while in your Titan across all modes (Not to mention if you are playing Attrition, which is the most widely played mode, killing Grunts and Spectres add to your team’s score). I do not know how many times someone would have 0 Pilot Kills, 0 Titan Kills, and have below double digit Grunt Kills during a match; even if you are having a bad game against other players you could always contribute to the team by killing bots. Also, activating turrets is very useful in causing real damage to enemy titans, which could effectively turn the tide of battle and be the difference between a damaged Titan and a “doomed” Titan.
Trust me when I say, a good player is going to help his team in anyway that they can. If the only way you can currently contribute to the match is by killing bots because you are unable to fight effectively against the current set of Pilots and their Titans, you better pick your loadout with a silencer and be the best damn bot killer you possible can, hell, strap on the Smart Pistol for good measure. In my honest opinion, everyone needs to try and aim for at least 20+ bots kills per match of Attrition.
There are going to be times when the whole other team decides to drop down their Titans and here your whole team is without them. There will also be times when someone uses a Burn Card which allows them to start the match with the ability to instantly drop down their Titan, during these instances you are going to need to learn how to fight them without having a Titan of your own. You will reduce build time and show you are fearless in the face of opposing forces. Not to mention you can sometimes feel overwhelmed when enemies have map superiority due to the power of their Titans. I have single-handedly taken down three Titans simultaneously before without the use of a Titan of my own, so you are just as much of a threat outside a Titan as inside of one.
The main thing to remember when fighting Titans as a Pilot that others seem to forget about is BEING CAUTIOUS OF ENEMY PILOTS. Because of the manuverability of Pilots, it is very possible and very easy to get into a position that allows you to effectively use your Anti-Titan Weapon while simultaneously being hard to hit by enemy Titans. However, during this time you will be a red dot on the map and easily noticable by those on the enemy team who have not dropped their Titans, know that you still have to keep your manuverability high and stay wise to your surroundings to avoid being taken out while doing damage to enemy mechas. Keeping this tip in mind will allow you to take away the major opposition you will face while not presenting enemy Pilots with an easy target.
Also, never be afraid to jump on the back of a Titan in an attempt to deal major damage to an enemy. The most opportune time (Though also the most dangerous) is when the enemy Titan is locked in combat with a friendly Titan, they will be unable to exit their own Titan once you rodeo them for fear that they will die instantly from whom they are fighting and even if they manage to use electric smoke, you can jump off and now they are down one advantage. Also, you need to learn how to jump straight up and onto the Titan you have rodeod when you see the pilot exiting to get the quickest kill possible on the exititing pilot since you are at the advantage.
Also, make sure you remember ARC grenades. While an Arc mine is also good, Arc grenades present a significant threat to Titans since they both distort their vision inside of their mech as well as lower their shields, making them more susceptible to incoming Anti-Titan and Titan fire.
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