I’m getting back into Super Street Fighter IV, having not really played too much of it because I was getting more into Marvel vs Capcom 3 and now Gears of War 3, it was a welcome change from the usual pace.
The match began and I went for a jump in, but she countered and backed away, a good tactic that I was not expecting that threw me off guard just a moment. Dyna is good with counters so I make sure I try to watch out for those. Jumping over and hitting her with j.MP, I attempted to cross under her (0:16) to go for a Karakusa grab mix-up, but jumped instead from a botched input.
A few seconds later you will see me go for a cr.LP into a instant air Tsurugi (Axe Kick) to try and bait out a counter attack and punish with a counter attack. I do this as a regular tactic so Dyna seems to have adapted to it and blocked instead. (0:19) I land a counter hit st. MP while she was trying to hit me from my missed Tsurugi, and I came in late with the Hayate (Dash Punch) and failed to cancel off of the counter hit.
She breaks my focus and hits me out of another st.MP, where as I realize I need to guard and go on the offensive so I am not surprised by pressure. Jumping in with a HP, I expect it to block and immediately go back to my cr.LP into my instant air Tsurugi, and this time it connected (0:25) into a st.HP canceled into HP Hayate. Normally, people try to grab or throw next so I do a cr.LK into LP Hayate, but she seemed to be expecting it and blocked.
Hitting with a focus attack, I soon land another st.HP into HP Hayate, and this time, since she blocked my last one, I attempt to grab her with a “Chibi Karakusa” and missed. (0:32) I start focusing and realize she is in the air, running under her I sweep with cr.HP. I go for a cross up with jumping MK but missed and grabbed her out of her EX Counter instead. Immediately afterwards I feel she will be jumping after I do with MP, but she does not and I waste a EX Tsurugi for nothing. After blocking a Senpusha (Pinwheel), a st.HP punish ends the round.
Round 2 turns into a disaster, I am beginning to be counter hit and beat out of everything that I do, and that is because of my own impatience. I even find it funny (1:00) that I go for a command grab Karakusa and she goes for a regular grab at the same time. The thing I find funniest (1:17) is my failed too early anti-air cr.MK that gets me punished with a combo; luckily Dyna missed the EX cancel finish.
At (1:20) I am begin hit out of everything by her st.MP and realize I’ve got to find something to get out of here. She does her Fuhajin from a cr.MP and I decide it is time to create some space. I planned on doing a nuetral jump HK to cr. LK and instant air Tsurugi, but she reacted to me jumping and was going to j.MP that and probably combo with a close st.HK into Senpusha. After breaking a grab, I managed to connect with a counter hit Tsurugi, cr.MP, MP Hayate. Not paying attention that my super meter was full, I could have easily have went inot Tanden Renki into Seichusan Godanzuki, but I went for mix-up (should have did Tsurugi, and that got me murdered).
The following round was full of mistakes. (1:47) Me missing an instant air Tsurugi after a Lvl. 1 counter hit Focus Attack, or the missed HK Feint cross over at (2:42). Dyna prematurely doing Juri’s Senpusha at (2:45) as well as me missing Makoto’s EX Hayate and instead doing EX Fukiage because of bad input. At the end, it resulted in a Double KO, pretty epic, eh?